Assassin's Creed Nexus VR - Technical (Level) Design

At Ubisoft Blue Byte Düsseldorf I worked on the shipped AAA Action-Adventure game ‘Assassin’s Creed Nexus VR’ and bridged the gap between tech & design. I have used my visual scripting, text-based scripting, engine-experience, and knowledge on programming concepts to fix a plethora of bugs and implement gameplay features and systems.

Due to NDA agreements, I first have to ask Ubisoft what specifics I’m allowed to share online.
So for now here’s only a short summary of my accomplishments:

  • Efficiently discovered, reported,
    debugged & fixed a wide variety of bugs
  • Designed, balanced & implemented puzzles.(Including augmented reality puzzles)
  • Refactored & documented gameplay systems
  • Implemented features using a proprietary visual scripting tool
    & text-based programming
  • Increased the player’s immersion by meticulously implementing interactions in ways that accommodate all possible scenarios that VR introduces
  • Effectively collaborated within a AAA team that spanned across Germany, England, India & the United States