Assassin's Creed Nexus VR - Technical (Level) Design
At Ubisoft Blue Byte Düsseldorf I worked on the shipped AAA Action-Adventure game ‘Assassin’s Creed Nexus VR’ and bridged the gap between tech & design. I have used my visual scripting, text-based scripting, engine-experience, and knowledge on programming concepts to fix a plethora of bugs and implement gameplay features and systems.
Due to NDA agreements, I first have to ask Ubisoft what specifics I’m allowed to share online.
So for now here’s only a short summary of my accomplishments:
- Efficiently discovered, reported,
debugged & fixed a wide variety of bugs - Designed, balanced & implemented puzzles.(Including augmented reality puzzles)
- Refactored & documented gameplay systems
- Implemented features using a proprietary visual scripting tool
& text-based programming - Increased the player’s immersion by meticulously implementing interactions in ways that accommodate all possible scenarios that VR introduces
- Effectively collaborated within a AAA team that spanned across Germany, England, India & the United States