About Me

About me

Technical Designer, Level Designer & All-round Game Designer
Currently working as 'Technical Level Designer' at Ubisoft

Technical problem-solver with a knack for turning ideas into impactful gameplay. Skilled at conceptualizing, designing, implementing, and iterating on technical systems, features, and levels that support engaging player experiences. I utilize my skills in programming languages and scripting tools to bridge the gap between design and engineering, ensuring seamless integration of technical elements with the overall game vision. I thrive on using agile methodologies and data-driven playtesting to refine and optimize my work. 
Because the many different projects I worked on required different skillsets, I have gained experience with technical design, level design and game design for both VR and non-VR software.

Professional Skills

  • Technical design
  • Level Design (Both Singleplayer & Multiplayer)
  • VR Level & game design (Experience with Samsung Gear VR, HTC Vive, HTC Vive Pro, HTC Vive Pro Eye, HTC Vive Wireless Adapter, Valve index, Oculus Rift, Oculus Quest, Meta Quest 2, Meta Quest 3 & full body motion tracking suits)
  • Text-based scripting with C#
  • Visual Scripting 
  • Gameplay Conceptualizing
  • Whiteboxing
  • Playtesting
  • Research
  • Difficulty Balancing
  • Design Documentation

Software Skills

References

Joost is one of the most dedicated, methodical and process-orientated designers I’ve ever seen. His methods might seem odd at times, but you can’t argue with the results. His ability to take the sometimes unpredictable current of creative game design ideas and parameterize them into a rigorous process gives him a powerful edge of dependability in his output, without sacrificing the creativity. No matter the project, you can give Joost the direction and the timeframe and he won’t fail to deliver engaging and interesting content.

Alan Jack LinkedIn Profile Image

Alan Jack

Het is altijd mooi om te zien hoe een stagiair (in dit geval level design) zo gepassioneerd kan raken dat ze een vervolgstage aanvragen om hun werk nog beter te krijgen. Joost is zo’n geval; hard werken, veel meedenken, balanceren en met hoge mate van verantwoordelijkheidsgevoel bijdragen aan het team. Hij werkt vanuit passie en liefde voor het vak en is prettig mee samen te werken.

Peter Kortenhoeven LinkedIn Profile Image

Peter Kortenhoeven

Joost is a very dedicated and thorough game and level designer. He is responsible and very keen on (user) testing to get the best results. He designed and prototyped a couple of new challenges for our full body VR game and did a lot of difficulty balancing. He was a good addition to the team!

Merijn Vogelsang LinkedIn Profile Image

Merijn Vogelsang

Contact

pieters.joost94@gmail.com