Successfully worked with a student-made voxel engine!
Created 50% of the game’s content by creating the level called ‘Castle’
I designed the level’s moments in such a way that they utilize and encourage cooperative gameplay, tactical player positioning, destruction of objects, bouncing of the shuriken on the environment and aiming with the right control stick.
Worked closely with programmers and artists to keep the project on track.
(Communicated and debugged bugs with programmers, and helped improving the engine’s tools.)
(Helped artists use a scale that worked within the engine’s limitations, discussed required assets and helped plan on basis of priority)
Researched Japanese architecture, Japanese castles and Japanese mythology to ensure a believable space.
https://igad.itch.io/bitbuster
Get it on Itch.io!