About Me

About me

Technical Designer, Level Designer & All-round Game Designer
Currently working as 'Technical Level Designer' at Ubisoft

Technical problem-solver with a knack for turning ideas into impactful gameplay. Skilled at conceptualizing, designing, implementing, and iterating on technical systems, features, and levels that support engaging player experiences. I utilize my skills in programming languages and scripting tools to bridge the gap between design and engineering, ensuring seamless integration of technical elements with the overall game vision. I thrive on using agile methodologies and data-driven playtesting to refine and optimize my work. 
Because the many different projects I worked on required different skillsets, I have gained experience with technical design, level design and game design for both VR and non-VR software.

Professional Skills

  • Technical design
  • Level Design (Both Singleplayer & Multiplayer)
  • VR Level & game design (Experience with Samsung Gear VR, HTC Vive, HTC Vive Pro, HTC Vive Pro Eye, HTC Vive Wireless Adapter, Valve index, Oculus Rift, Oculus Quest, Meta Quest 2, Meta Quest 3 & full body motion tracking suits)
  • Text-based scripting with C#
  • Visual Scripting 
  • Gameplay Conceptualizing
  • Whiteboxing
  • Playtesting
  • Research
  • Difficulty Balancing
  • Design Documentation

Software Skills

References

"Joost has been a tremendous addition to our level design team. His attention to detail, cinematic and narrative insights and sheer passion to bring his levels and ideas to life have been inspirational within the team.
He has a strong understanding of gameplay flow, moment to moment gameplay breakdown, and the delicate interplay between level design, narrative and cinematic beats.
His moment to moment pitches for gameplay flow and feel are extremely well tuned and show a deep understanding of player psychology and motivation, and appreciation for what constitutes good cinematic content. Cutscene and narrative designers love him.

He was also very adept at creating a level design greyboxing kit for our other designers, and spearheading systems and AI gameplay elements for the missions he was provided. All in all, Joost is a solid level and technical lever designer with a lot of untapped potential, and I have no doubt anyone working with him will come to see this very quickly.

It is with sadness we have to part ways, but I am sure he will make a huge addition to any project he is allocated to."
"I have been working with Joost on multiple projects during the past 2 years at Ubisoft Düsseldorf, as he was Technical Level Designer in my team.

Joost is a multi-talented Designer, comfortable with work ranging from prototyping, system specs definition, complex mission scripting, debugging to game balancing. I was impressed by how quickly Joost learnt our complex project pipeline and started performing with high dedication.

Joost has a consistently great eye for details and quality. He is extremely good at predicting, finding and reporting issues and edge cases in a documented and actionable manner. Joost has very high work ethics and he demonstrates it through thorough testing of his own work, active communication and a strong feedback culture.

Last but not least, he is a great co-worker - always willing to go the extra mile to support his peers and actively contributing to setting a respectful and enjoyable work mood 🙂

For all those reasons, I can warmly recommend Joost for your game project!"
"I had the pleasure of recruiting Joost into my team at Ubisoft Düsseldorf. From the initial interviews it became clear to me that he is a very passionate developer with a curious mind and great potential. He was up and running in no time and was contributing to the project in a manner that exceeded the expectations for a junior member of staff. He learned new things very quickly and communicated proactively when he did get stuck or needed assistance. I can strongly recommend working with Joost."
"Joost is one of the most dedicated, methodical and process-orientated designers I've ever seen. His methods might seem odd at times, but you can't argue with the results. His ability to take the sometimes unpredictable current of creative game design ideas and parameterize them into a rigorous process gives him a powerful edge of dependability in his output, without sacrificing the creativity. No matter the project, you can give Joost the direction and the timeframe and he won't fail to deliver engaging and interesting content."
"Het is altijd mooi om te zien hoe een stagiair (in dit geval level design) zo gepassioneerd kan raken dat ze een vervolgstage aanvragen om hun werk nog beter te krijgen. Joost is zo'n geval; hard werken, veel meedenken, balanceren en met hoge mate van verantwoordelijkheidsgevoel bijdragen aan het team. Hij werkt vanuit passie en liefde voor het vak en is prettig mee samen te werken."
"Joost is a very dedicated and thorough game and level designer. He is responsible and very keen on (user) testing to get the best results. He designed and prototyped multiple new challenges for our full body VR game and did a lot of difficulty balancing. He was a good addition to the team!"

Contact

pieters.joost94@gmail.com