Halo: Campaign Evolved

Remake of Halo: Combat Evolved with all new bonus missions
Team: AAA sized | Time: 1 year | Engine: Unreal Engine 5

  • Created a new level from scratch for the bonus campaign Operation: Meteorite, while adhering to the client’s specs
  • Created a modular grey boxing kit for the team, which sped up the level design process and ensured clean metrics
  • Wrote and maintained design documentation such as top-down layouts, 1-pagers, encounter-designs, technical tutorials and best practices
  • Implemented dialogue, vehicles, spawn points, pickups, cutscenes, doors, ai behavior, and more on various levels.
  • Programmed scripted sequences and Ai behavior
  • Efficiently discovered, reported, debugged & fixed a wide variety of bugs.
  • Collaborated with artists and proposed solutions to help the art pass and meet technical constraints
  • Effectively collaborated within a AAA team that spanned across Europe, USA and China while working remotely.

Contact

pieters.joost94@gmail.com