Remake of Halo: Combat Evolved with all new bonus missions
Team: AAA sized | Time: 1 year | Engine: Unreal Engine 5
- Created a new level from scratch for the bonus campaign Operation: Meteorite, while adhering to the client’s specs
- Created a modular grey boxing kit for the team, which sped up the level design process and ensured clean metrics
- Wrote and maintained design documentation such as top-down layouts, 1-pagers, encounter-designs, technical tutorials and best practices
- Implemented dialogue, vehicles, spawn points, pickups, cutscenes, doors, ai behavior, and more on various levels.
- Programmed scripted sequences and Ai behavior
- Efficiently discovered, reported, debugged & fixed a wide variety of bugs.
- Collaborated with artists and proposed solutions to help the art pass and meet technical constraints
- Effectively collaborated within a AAA team that spanned across Europe, USA and China while working remotely.
Contact
pieters.joost94@gmail.com